![]() Fix a regression with easy event skip clip and a stuck clip nearby. Fix two stuck spots behind the long hedges on the right of after the military truck leading to barricade. Fix stuck next to military truck leading to barricade. Versus: Patched fence Infected ladder next to lawnmower room. Fix rare stuck spot in starting saferoom for SI only. Versus: Fixed SI stuck beyond the end of tunnel just before end safe room. Fix SI player and AI stuck spot inside the end rubble. Updated clip brushes and navmesh so that Survivors may now enter the hallway next to the end saferoom, which was blocked by a roof clip in the port from L4D1. Updated clip brushes and navmesh to allow SI players onto a previously blocked pipe that has an Infected ladder leading up to it. Versus: Fixed an SI stuck spot on the barricade by the church. Blocked a stuck spot between the cliff rocks and the right side of the mandatory house. Blocked a stuck spot at the top of a rock cliff cluster just after the church bus. Clip to prevent gas cans from falling between finale buses. Block rare stuck spot between the box wreck and traffic light. All sets of railings will now appear for all players regardless of graphics settings. Versus: Add clip to patch a ladder shortcut at the start. Lift anti-grief kill trigger off the ground to prevent an incap glitch. Versus: Delete func clip that blocks SI access into end closet. Fixed collision issue with clips on the stairs by the saferoom that caused noticeable teleporting when not on a local server. Blocked a stuck spot in a corner behind a floodlight in the top floor after the alarm cars. Versus: Reduced a jet strike trigger after the balcony drop that previously dealt 25 damage per touch (75 total) to Survivors, down to only 2 damage per touch to behave like the other triggers. Versus: New ladder in far corner of manhole drop area to fix stuck. Eliminate a stuck spot that a previous ladder patch created. Restored a shortcut that was patched with TLS instead fixed the soft-lock where Survivors cannot progress if one player skipped the elevator. Versus: Blocked a stuck spot for SI behind a bush in the back of the enclosed hedge area. Versus: Moved a TLS Infected ladder out of the Survivor's way at the start. Versus: Improve SI clipping of first ladder outside saferoom to allow drop through a large gap. Versus: Blocked a stuck spot for SI in the bush near the lantern/event start. Versus: Blocked a stuck spot for SI behind a bush to the left of the first bridge upon entering the water. Blocked stuck spots at two sets of cypress knees around the event start area. Blocked a stuck spot on a cypress knee near the parachutist area dock. Blocked a stuck spot behind some rocks at the start near the parachutist. ![]() By popular community request the TLS Swamp gator is now canonically named Fred. Patched janky ladder near the ferry event. Addressed some issues with "THE MAIN ATTRACTION" Achievement by adding more triggers so it no longer fails if any Survivor disconnects or goes idle while on stage. Patched an elaborate SI out of bounds exploit. Patched a rarer stuck spot at the swamp's cargo container. Blocked a stuck spot at vending machine alternative path. Versus: Tank will now only spawn after Survivors have exited the elevator, and no later than leaving the kitchen. ![]() Restored window clip-hang bugs that were patched with TLS to re-allow access to the rooftop in Coop mode. "GetRandomSurvivor" - Returns a random Survivor "GetLowestFlowSurvivor" - Returns the Survivor with the lowest flow "GetHighestFlowSurvivor" - Returns the Survivor with the highest flow "GetClosestSurvivor" - Returns the closest Survivor to the passed origin "GetClosestCharacterWhoIsIT" - Returns the closest character who is IT "AreAllSurvivorsInBattlefield" - Returns true if all Survivors are in the battlefield "TankActive"- 0 means no Tank aggro, 1 means Tank is aggro. ![]() Fixed LDR skybox rendering on low shader settings. Fixed incorrect instructor lesson bindings for the Tank. Restored the knife's original horizontal swing trajectory. Only the original attacker gets credited for damage caused by exploding props. Fixed not being able to open the train door in Crash Course when playing the Tank Run Mutation. Fixed controller navigation in some menus. Fixed several exploits reported via HackerOne. An update has been released for Left 4 Dead 2.
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